Project manager
Researcher
UX/UI designer
June - August 2022
Before delving into research that would drive our design, my colleague and I drew out our target audience.
We decided that some key traits we would look for are:
When conducting the following research, we looked for participants who fit with these traits.
Using Google Forms, a survey was conducted to find out more about the potential users for our app. To gauge the habits and traits of our participants, some questions we asked were:
Through this, we narrowed down on the pain points we wanted to address:
Based off the research done, we've created two personas to reflect our target users:
After considering our potential users' needs, wants, and frustrations, the following stories were made:
These high-priority stories would drive the design and development of the app's features.
Following the user flow, a site map was drawn out after considering all the actions that a user would take and the features intended for our app.
The app would have four main parts: a profile page, a search function that allows the user to look up restaurants and other profiles, other profiles, and a recommendation engine that gives the user restaurant recommendations.
After finalizing the information architecture, we started to think about how the app would be structured.
First, we did some quick sketches of the app design and layout through exercises like Crazy 8s, where eight rough sketches were drawn of potential wireframes.
Through these sketches, we could visualize the functionality of the app.
After referencing the sketches and paper prototype testing results, we built out the first iteration of the wireframes.
Then, based off the paper prototypes and digital wireframes, using Figma's prototyping features we added a few interactions to start testing with users.
Fun
Saliva-inducing
Simple
Taking a look at our design inspiration for the app, we knew we wanted to emulate the same mood as other food-related apps, whether it be for a food delivery app or a restaurant app.
We would accomplish that by implementing similar color palettes, emphasizing the importance of photos over content, and making the interface as simplistic as possible.
Similar to how we wanted the interface, we knew that we wanted the logo to be simple and effective.
Since the ideation for the app, we were certain that the app should be named 'Tastebud' to recognize that this is an app surrounding food and friends.
Based off that, we decided to have the logo comprise of a simple smiley icon with a tongue, based off the name of the app, as well as the name. If the brand were to become more recognizable, we would be able to remove the app name from the logo.
By bringing all the above style elements together - along with a color palette, typography, and the UI components - we came up with the style guide.
In order to test the functionality and design of the app, we held usability tests using Maze.
In the first 4 tests, we asked the testers to complete A/B testing and 3 scenario based tasks:
In the second set of 4 tests, we asked the testers to complete the above scenario based tasks, with the changes from the A/B testing implemented.
Overall, the testers were able to complete their tasks smoothly. Although, they did have a couple hiccups which we addressed through design decisions.
One hiccup that we discovered was that users weren't getting enough hints for UI interactivity, even if they've seen similar features in another app. About 40% of the interactable components were not being interacted with.
So, we had to adjust some of our components to make the interaction more obvious. For our restaurant recommendation filters, we changed from using the select components in the left image, to the dropdown components in the right image.
With this, the click/touch interaction was more obvious and the users knew that they were able to add more information in this way.
We also had to make a major change to the navigation of the app.
25% of testers skipped the 'Friends' page, as shown in the top of the image, entirely. They also found it irrelevant.
So the new navigation bar shown in the bottom of the image accounted for those thoughts. It reduced both informational and visual clutter on the app.
After making the design and functional changes to the app in response to the usability tests, we were able to create the final prototype for Tastebud.
View the final prototype >This project was the first one where I conducted usability tests, and as a result of committing a few mistakes with gathering data and running tests, I've learned a lot.
First, I've learned to test more often throughout the design process. I only conducted tests after created the low-fidelity prototype, but I could've conducted tests before then too.
Second, I learned to pay attention to the nuances of my testers' actions, voice, and emotions in order to better gauge their reaction to my product.
If you like what you see and want to work together, get in touch!